In the summer of 2020, I co-designed a mock-up professional development workshop, based on assisting other educators in developing engaging lessons for online and blended learning. This workshop demonstrates my ability to develop a rich and engaging PD to support my colleagues and school. Click here to read more context on this presentation.
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In the summer of 2019, a team of 4 other educators and I created a website based on a compilation of activities we created using Makerspace concepts and our study of the Maker Movement. In education, the Maker Movement is explained through the repurposing of technology in meaningful ways, with a goal to bridge content and real-world experiences for our students. Click here to specifically look at my activity. Click here for a reflection.
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As a professional educator, an essential characteristic of my job is learning from the work of others. Based on my research of various empirical studies, I produced a research review paper that tackled the topic of identifying the ways, if any, that a fine arts education affects at-risk student academic achievement. Click here to read my Research Review Project. Click here to see my annotations.
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As an Art educator, I fully believe that creativity can be taught. It may not seem easy and assessing it may be challenging but it can be done. The infographic that I created to the left demonstrates how teachers can support creativity in teaching and learning within classrooms by fostering an early and basic understanding of these various cognitive skills: perceiving, patterning, abstracting, embodied thinking, modeling, and playing. Click here to see a reflection on this infographic.
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Over many years of creating, I have learned that sometimes it is a good thing to put a time limit on the creative process. A Quickfire does just that; you are given a task and a time limit. In the Quickfire link, you will find various samples of projects I've done which demonstrate my ability to rise up to a creative challenge, swiftly carry out the assignment, express creativity, and embrace and learn from mistakes.
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In the Art room, I always try to push myself to create lessons that are engaging and creative! Embodied thinking is one way of doing that. Here is a presentation that I've created that illustrates one way of how I come up with unique projects for my students. Be sure to watch the video within the presentation!
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Even before the elementary school that I work at closed down due to COVID-19, I was using YouTube to help me create and edit videos that would aid instruction in the classroom. After the shutdown, I was able to continue providing my videos for students to follow along with at home. Check out my YouTube website by clicking here.
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Using the program SketchUp, I created a 3D model of my ideal Art classroom better suited for the 21st century. Although this technology based project could easily fit into the education design category, too, I purposefully placed it in the technology category because it demonstrates my ability to use more complex technology and advanced 3D modeling software. Click here to see more photos and read a reflection about this process.
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During the summer of 2019, I took on the challenge of teaching myself how to crochet using only online tutorials and help forums. For me, learning how to do a new type of relatively complex art form online only reinforced the value I place on the videos that I create for my students to follow along with. When used appropriately, videos, websites, and different technology based platforms can truly benefit students and educators in a classroom.
Click here to see a blog that describes my learning process. |
This project demonstrates my proficiency using programs like Excel in an advanced manner. Click here to see my Excel file. I used Excel to analyze data from a survey that I sent out and to perform various computations and create graphs. For example, I was able to find means, standard deviations, correlation coefficients, and produce two-way scatter plots for different datasets and different variables.
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